Grand Slam
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| Grand Slam | |
|---|---|
![]() Specialize in the ability to ragdoll enemies with clubs, bats, and sledgehammers. | |
| Description | |
| Attribute | Strength |
| Group | Combat |
| Max level | 5 |
Grand Slam is a Combat Perk under the Strength Attribute. It makes the 'heavy' melee weapons (bats, clubs and sledgehammers) have more utility by giving them a higher chance to ragdoll with a running power attack.
Requirements and Effects
| Skill Level | Level Name | Effect Description | Strength Level | Cost |
|---|---|---|---|---|
| 1 | Single | Sprinting Power attacks with clubs, bats, or sledgehammers have a 10% chance to ragdoll enemies. | 1 | 1 PT |
| 2 | Double | Sprinting Power attacks with clubs, bats, or sledgehammers have a 20% chance to ragdoll enemies. | 3 | 1 PT |
| 3 | Triple | Sprinting Power attacks with clubs, bats, or sledgehammers have a 30% chance to ragdoll enemies. | 5 | 1 PT |
| 4 | Home Run | Sprinting Power attacks with clubs, bats, or sledgehammers have a 40% chance to ragdoll enemies. | 7 | 1 PT |
| 5 | Grand Slam King | Sprinting Power attacks with clubs, bats, or sledgehammers have a 50% chance to ragdoll enemies. | 10 | 1 PT |
Notes
- New skill added in Update 2.0.

