Template:Infobox mod/doc
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Syntax
Use the following to easily create new infoboxes. Cut and paste the code then replace needed values.
Preset |
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{{Infobox mod |name = |image = |caption = |image_alt1 = |caption_alt1 = |image_alt2 = |caption_alt2 |size = |group = |category = |type = |reload_speed_modifier = |elemental_damage_resist = |hypo-thermal_inc = |hyper-thermal_inc = |mobility_inc = |sta_regen_inc = |damage_resist_inc = |carrying_capacity = |noise_dec = |mod_buff = |damage_falloff_range_modifier = |max_range = |spread_multiplier_hip = |spread_multiplier_aiming = |spread_multiplier_walking = |spread_multiplier_crouching = |recoil_modifier_horizontal = |recoil_modifier_vertical = |weapon_handling = |entity_damage = |burst_round_count = |rounds_per_minute = |incremental_spread_multiplier = |spread_degrees_horizontal = |spread_degrees_vertical = |magazine_size = |block_damage_added = |degradation_per_use = |damage_modifier = |mod_type = |affected_part = |price_base = |stack = |scrappable = |breaks= |meltable = |metal = |fuel = |burn-time = |obtain = }} |
Parameters
Parameter | Legal Values | Description | |
---|---|---|---|
reload_speed_modifier | <Numeric> | Reload speed modifier. | |
elemental_damage_resist | <Text> | How much protection the armor mod provides against different elemental damages, for example electrical or radiation damage. | |
hypo-thermal_inc | <Numeric> | How much protection against the cold the armor mod provides. | |
hyper-thermal_inc | <Numeric> | How much protection against the heat the armor mod provides. | |
mobility_inc | <Numeric> | The amount of mobility increased by this armor mod | |
sta_regen_inc | <Numeric> | How much the armor mod increases stamina regeneration | |
damage_resist_inc | <Numeric> | How much the armor mod increases physical damage resist | |
carrying_capacity | <Numeric> | How much the armor mod increases carrying capacity | |
noise_dec | <Numeric> | How much the armor mod decreases noise | |
mod_buff | <Text> | Generic mod buff | |
damage_falloff_range_modifier | <Numeric> | Damage falloff range modifier. | |
max_range | <Numeric> | Max range where bullets will hit the target. | |
spread_multiplier_hip | <Numeric> | How much the mod affects shooting from the hip. | |
spread_multiplier_aiming | <Numeric> | How much the mod affects shooting when aiming down sights. | |
spread_multiplier_walking | <Numeric> | How much the mod affects shooting when walking. | |
spread_multiplier_crouching | <Numeric> | How much the mod affects shooting when crouched. | |
recoil_modifier_horizontal | <Numeric> | How much the mod affects horizontal recoil. | |
recoil_modifier_vertical | <Numeric> | How much the mod affects vertical recoil. | |
weapon_handling | <Numeric> | How much the mod affects weapon handling. | |
entity_damage | <Numeric> | How much the mod affects entity damage. | |
burst_round_count | <Numeric> | The amount of bullets in one burst. | |
rounds_per_minute | <Numeric> | How much the mod affects guns rounds per minute. | |
incremental_spread_multiplier | <Numeric> | How much the mod affects the spread increased after each shot. | |
spread_degrees_horizontal | <Numeric> | How much the crosshair changes horizontally. | |
spread_degrees_vertical | <Numeric> | How much the crosshair changes vertically. | |
magazine_size | <Numeric> | How much the mod increases guns magazine size. | |
block_damage_added | <Numeric> | How much the mod affects block damage. | |
degradation_per_use | <Numeric> | How much the mod affects tool degradation after each use. | |
damage_modifier | <Numeric> | How much the mod affects damage. |
This is the documentation page, it should be transcluded into the main template page. See Template:Doc for more information.