Xmls related to spawning, looting and behavior of npcs

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entityclasses.xml

Here, every entity of the game is defined. The player, the zombies, the hornet, the animals, the cars, the minibike, the plane and even the supply crates.

  • property name="RightHandJointName" value="Bip001 Head"

If you want another zombie other then the cop to puke, you need to add this line. Without, the zombie has no mesh to puke from, and in result he would have to dry heaves without vomiting.puking.. .



entitygroups.xml

Yet to be explained


spawning.xml

Yet to be explained


loot.xml

Yet to be explained


phsysicsbodies.xml

Yet to be explained