Prefab Editor Export Import
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This guide will walk players through minimal steps to export a Prefab from the PREFAB EDITOR in the EDITING TOOLS menu and import it into a playable game world such as Navezgane or a Random World Generation. The intended audiences are players that already know the basics of how to create buildings with blocks from the Creative Menu.
Video Tutorial
Guide how to import a prefab into a new/existing game world.
- Note: These steps are for standard 7 Days to Die (
Alpha 17 b240
+) without any modifications on thePC
/Steam
platform.
Disable the EasyAntiCheat Setting
- Start
Steam
and launch 7 Days to Die - Click on
Show game launcher
button from the Launch Options - Remove tick from the
Use EasyAntiCheat (EAC)
checkbox - Click on the
Run
button to start the game
- Note: Disabling of
EAC
is required to save an imported Prefab
Open the PREFAB EDITOR
- Click on EDITING TOOLS from the main menu
- Click on PREFAB EDITOR from the EDITING TOOLS menu
Create a Prefab
- Press the
ESC
key to open the DEBUG TOOLS
- Click on the PREFAB BROWSER icon in the DEBUG TOOLS
- Click on the
CREATE NEW PREFAB
button
- Click on the LEVEL TOOLS 2 icon
- Place a tick in the
SHOW GROUND LEVEL
checkbox - Press the
ESC
key to exit the DEBUG TOOLS
- Press the
U
key to open the Creative Menu - Put any building blocks into the Player Toolbelt and INVENTORY grid
- Press the
ESC
key to exit the Creative Menu
- Press the
1
key to make the first block on the Toolbelt active - Press the
Z
key to start a selection
- Move the cursor about one block east/right and press the
Z
key again to expand the selection
- Press the
L
key to fill the selection with the current active block in the Toolbelt
- Press the
CTRL+C
keys to copy the selection - Press the
SHIFT+CTRL+V
keys to create a movable preview of the selection
- Press the
X
key to rotate the preview
- Press the
G+SPACE
keys to move the preview up
- Press the
SHIFT+CTRL+V
keys again to place the moved blocks thereby ending the preview
Export a Prefab
- Focus the cursor on the corner block and press the
SHIFT+Z
keys expanding the existing selection to encompass all the placed blocks
- Press the
ESC
key to open the DEBUG TOOLS - Click on the LEVEL TOOLS 2 icon
- Place a tick in the
SHOW BOUNDS
checkbox - Click on the
UPDATE BOUNDS
button
- Click on the PREFAB BROWSER icon
- Click on the
SAVE
button
- Type in a desired Prefab
NAME
- Click on the
SAVE
button - Click on the
EXIT
button to quit the PREFAB EDITOR
Start a NEW GAME or CONTINUE GAME
- Click on NEW GAME or CONTINUE GAME from the Main Menu
- Type a new
GAME NAME
or click on an existing game entry if continuing - Click on the
ADVANCED
tab - Click to set
CHEAT MODE
toON
- Click on the
START
button
- Note:
CHEAT MODE
is required to beON
during Prefab import and may be disabled afterwards
Enable Debug Mode
- Press the
F1
key to open the Command Console window - Type
dm
and press theENTER
key to enable Debug Mode - Press the
ESC
key to quit the Command Console window
Import a Prefab
- Find a fairly flat ground area
- Press the
Z
key to select one block - Press the
K
key to open the Prefab Properties menu - Click on the
DynamicPrefabs
button
- Click on the previously saved Prefab name from the list
- Click on the
Load into prefab
button
- Press the
K
key again to open the Prefab Properties menu - Click on the
DynamicPrefabs
button again - Click on the
Apply BB position
button
- Click on the
Save all prefab positions
button
- Press the
ESC
key to quit theDynamicPrefabs
window
- Press the
ESC
key again to open the DEBUG TOOLS menu - Click on the
RECALC STABILITY
button from the DEBUG TOOLS menu - Click on the
EXIT
button to quit this game world
- Lastly, Continue the Game