Talk:Structural Integrity
Structural Integrity, Hardness, Durability, Stability Glue, Oh My
I can't find a lot of timely information about these things and how they've changed in recent updates (A13-14). I can't find where the XML files list properties such as "max load" or "pure dur" so are these things now obsolete and is a new physics system in place? What is the correct terminology we should now be using on articles such as this?
The materials.xml file includes properties such as stability_glue, Mass, and MaxDamage. Is stability_glue the new "max load?"
Was pure_dur replaced with "MaxDamage?"
Hardness seems to have changed. Below is quoted from materials.xml:
*** hardness - mandatory, float:, values go from 1 to infinite, hardnes="1" means one hit with current digger destroys the block
<property name="Hardness" type="float" value="5" />
Block damage is reduced to 1/5 of default damage.
Below is an example xml entry from materials.xml:
<material id="metal"> <property name="damage_category" value="metal" /> <property name="surface_category" value="metal" /> <property name="forge_category" value="iron" /> <property name="Hardness" type="float" value="1" /> <property name="stepsound" value="metal" /> <property name="stability_glue" value="320" /> <property name="Mass" type="int" value="20" /> <property name="MaxDamage" value="250" /> </material>
Once I have the correct terminology, I can start adding that to Template:Infobox_item and we can start a project to get all articles updated with the new terminology and physics system.
Unfortunately, with A14.6 the game is completely unplayable for me (crashes on "building world") so I can't take a look at things from in-game but I assume these attributes are all defined in the xml files...
User:Mcwresearch/MySig