Template:GunParts

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Gun Parts

Each part of the GunParts can supply a different attribute. It is unknown if the value supplied is based on the quality of the component or the overall quality of the GunParts. GunParts does not really have a durability, each of its component parts have a durability and when any of them fail then the whole GunParts fails.

The values will be adjusted by the players Action Skill Group level and other skills and perks.

Template-info.png Documentation


This template is used to create a standard table that will show the various attributes of a gun based on the parts that it is made of.

Parameters

Parameter Legal Values Description Auto-links
dismemberment <Gun Part Item> The name of the stock part of the gun. This provides the dismemberment chance, it is expected that this part will supply the following fields: dismemberment_min, and dismemberment_max. Y
range <Gun Part Item> The name of the receiver part of the gun. This provides the range of the gun, it is expected that this part will supply the following fields: range_min, and range_max. Y
damage <Gun Part Item> The name of the barrel part of the gun. This provides the damage, it is expected that this part will supply the following fields: damage_min, damage_max, block_damage_min, and block_damage_max. Y
accuracy <Gun Part Item> The name of the parts part of the gun. This provides the accuracy, it is expected that this part will supply the following fields: accuracy_min, and accuracy_max. Low values are more accurate. Y