Template:GunParts
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Gun Parts
Each part of the GunParts can supply a different attribute. It is unknown if the value supplied is based on the quality of the component or the overall quality of the GunParts. GunParts does not really have a durability, each of its component parts have a durability and when any of them fail then the whole GunParts fails.
The values will be adjusted by the players Action Skill Group level and other skills and perks.
This template is used to create a standard table that will show the various attributes of a gun based on the parts that it is made of.
Parameters
Parameter | Legal Values | Description | Auto-links |
---|---|---|---|
dismemberment | <Gun Part Item> | The name of the stock part of the gun. This provides the dismemberment chance, it is expected that this part will supply the following fields: dismemberment_min, and dismemberment_max. | Y |
range | <Gun Part Item> | The name of the receiver part of the gun. This provides the range of the gun, it is expected that this part will supply the following fields: range_min, and range_max. | Y |
damage | <Gun Part Item> | The name of the barrel part of the gun. This provides the damage, it is expected that this part will supply the following fields: damage_min, damage_max, block_damage_min, and block_damage_max. | Y |
accuracy | <Gun Part Item> | The name of the parts part of the gun. This provides the accuracy, it is expected that this part will supply the following fields: accuracy_min, and accuracy_max. Low values are more accurate. | Y |
The above documentation is transcluded from Template:GunParts/doc. (edit | history)