Traders
Traders | |
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A trading post in Navezgane | |
Description | |
Category | Point of Interest |
Description
Traders are locations where you can buy and sell items for Duke's Casino Tokens. All Traders are open from 04:05 - 21:50. They offer various items depending on their speciality. They restock every three days, as shown in the interface while talking to them.
Approaching a Trader's compound will automatically add their location to the Map with their name. These structures and their surroundings are indestructible, keeping both players and zombies out. However, you can loot containers. The compound cannot be used as the base as the player cannot place or destroy any blocks and is kicked out at closing time.
Early in the game, the tutorial challenge directs you to the nearest Trader for safety and loot opportunities. Other Traders can be found by accepting quests to find another Trader.
Currently, this is the only location where Player Rentable Vending Machines can be found and rented.
All Traders
Traders specialize in selling specific types of items, offering a greater amount and variety of items in their specialty, in addition to other supplies.
Trader Name | Specialty | Biome | Coordinates (Navezgane) |
---|---|---|---|
Rekt | Food and Seeds | Pine Forest | 546 W 485 N |
Jen | Medical supplies | Burnt Forest | 305 E 212 S |
Bob | Tools and Vehicle parts | Desert | 510 E 1000 S |
Hugh | Weapons and Ammo | Snow | 930 W 1760 N |
Joel | Armor | Wasteland | 987 W 1148 S |
Locations in Random World Generation
A Trader will spawn on the outskirts of every town and city, except abandoned Old West towns. The more towns and cities generated on a map, the more Traders there are. Each Biome typically has multiple of their associated Trader, since Traders are Biome-specific as of 1.0.
Buying and Selling Items
All transactions are made with Dukes. To buy an item select it in the Trader's inventory and then press "Buy". To sell an item select it in your inventory and press "Sell". The price of the item is displayed in the top right corner of the menu in both cases. Better Barter affects the cost or sale price of an item up to 25% when maxed.
See Bartering for a much more in-depth explanation of these transactions.
Quests
Quests, also known as Jobs, are accessed by choosing the "Do you have any jobs?" option when speaking to a Trader. Each quest option shows its type and how far away its location is, and the confirmation window shows the name of the Point of Interest the quest is at, if applicable.
When reaching the location, the quest must be activated by interacting with the quest marker: a large yellow exclamation mark. Once a quest is active, the player must stay within the specified radius, or else they fail the quest. Dying also fails the quest, as respawning counts as leaving the radius. Quest objectives are marked as waypoints and/or on the compass, depending on quest type. Objectives are tracked on the upper right corner of the HUD, including staying within the radius.
Quests are divided into tiers. The quest tier matches the tier (number of red skulls) of the Point of Interest that the player is sent to (Tier 6 using Tier 5 POIs). The higher the tier of the quest, the more challenging it will be to complete. For example, Tier 5 Fetch/Clear quests will be in a bigger building with harder enemies in larger quantities.
Completing a quest and turning it in rewards the player with Experience, Duke's Casino Tokens, and a choice of one out of five possible items. Rewards scale with tier, with Tier 4 and 5 rewards being far better than Tier 1 and 2 rewards. The Daring Adventurer adds 10 to trader stage per level, which improves the rewards from completing quests, with level 4 allowing the player to choose two rewards. It also increases the amount of Dukes by 5% per level.
Unlocking the next tier of quests requires completing 10 quests in the current tier. Completing quests from previous tier also counts, but requires the player to complete more of them.
- Tier 1 requires 10 points to complete, with each Tier 1 quest giving 1 point
- Tier 2 requires 20 points to complete, with each Tier 2 quest giving 2 points
- Tier 3 requires 30 points to complete, with each Tier 3 quest giving 3 points
- Tier 4 requires 40 points to complete, with each Tier 4 quest giving 4 points
- Tier 5 requires 50 points to complete, with each Tier 5 quest giving 5 points
- Tier 6 requires 60 points to complete, with each Tier 6 quest giving 6 points
For example, if a player is on Tier 3, they will need 30 points to complete it and unlock Tier 4. Any combination of Tier 1, 2, or 3 quests would work as long as they add up to 30. Below are some possible combinations:
- 10 Tier 3 quests
- 9 Tier 3 quests + 1 Tier 2 quest + 1 Tier 1 quest
- 6 Tier 3 quests + 6 Tier 2 quests
- 4 Tier 3 quests + 9 Tier 2 quests
- 15 Tier 2 quests
- 30 Tier 1 quests
As of 1.0, quest tier progression is no longer Trader-specific, so progress with one Trader will carry over to the others.
Buried Supplies
Buried Supplies quests involve digging for a buried stash inside a radius, indicated by a dashed yellow circle on the ground. Every 10 blocks dug shrinks the radius by 1 meter and has a chance to spawn a small number of Zombies. Opening the stash spawns a larger group of Zombies nearby. Inside the stash are White River Supplies and some other items. Only the White River Supplies are needed to finish the quest. Once you have the Supplies, you can return to the trader to complete the quest.
Tier | Stash Type | Radius | Zombie Spawn Chance | Zombie Count | Zombie Count Finished |
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1 | Food | 5 | 25% | 1-3 | 3-5 |
2 | Weapons | 7 | 50% | 2-4 | 5-7 |
3 | 9 | 75% | 3-5 |
Tier | XP | Dukes |
---|---|---|
1 | 2500 | 250 |
2 | 500 | |
3 | 1000 |
Intro
The intro version of this quest provides the player with a Stone Shovel upon accepting, has a radius of 3 meters that shrinks every 5 blocks dug, does not spawn any Zombies while digging, and spawns only one or two Zombies upon opening the Buried Food Stash. It grants 500 XP when turned in and unlocks Tier 1 quests.
Fetch
Fetch quests involve going to a specified building and searching for a hidden Courier Satchel, marked as a waypoint and on the compass. Inside the satchel is White River Supplies. Once you have obtained the White River Supplies, you can return to the trader and complete the quest.
Tier | XP | Dukes |
---|---|---|
1 | 2500 | 100 |
2 | 3750 | 200 |
3 | 5000 | 300 |
4 | 6250 | 500 |
5 | 12500 | 1000 |
6 | 20000 | 3000 |
Clear Zombies
Clear Zombies quests involve going to a specified building and killing all the zombies in the area, marked as red dots on the compass. Once all the zombies have been eliminated, you can return to the trader to complete the quest.
Tier | XP | Dukes |
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1 | 3000 | 400 |
2 | 4500 | 500 |
3 | 6000 | 800 |
4 | 7500 | 1000 |
5 | 15000 | 2000 |
6 | 24000 | 4000 |
Open Trade Routes
Open Trade Routes quests involve visiting another trader, accessed by selecting the "Got any special jobs?" option. One of these quests becomes available upon completing a quest tier. Accepting the quest places a waypoint at the next trader's location. The reward is given when speaking with the new trader. The reward is always the same: 500 XP and the same possible items.
Fetch and Clear
Fetch/Clear quests are a combination of the Fetch and Clear quests. Once the Zombies are cleared and the White River Supplies are found, you can return to the trader to complete the quest.
Tier | XP | Dukes |
---|---|---|
2 | 5060 | 700 |
3 | 6750 | 1000 |
4 | 8400 | 1500 |
5 | 16900 | 2000 |
6 | 27000 | 5000 |
Restore Power
Restore Power quests require travelling to a specified location and restarting one or more generators. Restarting the generator only requires interacting with it, and does not require fuel or any other supply, though the restart is likely to alert and draw any nearby Zombies. The quest must be started between an in-game time of 10:00 PM and 1:00 AM, though there is no time limit for completion. Additionally, the location must be cleared of Zombies.
Tier | XP | Dukes |
---|---|---|
2 | 5060 | 800 |
3 | 6750 | 1500 |
4 | 8400 | 2000 |
Infested Clear
Infested Clear quests are similar to Clear Zombies, but with more Zombies and a higher chance of feral and radiated Zombies. However, the final loot room has an additional container: an Infested Cache, containing large quantities of ammo and a Quality 6 item. The POI tier is one level lower than it would be for the current quest tier.
Tier | XP | Dukes |
---|---|---|
2 | 5625 | 1000 |
3 | 7500 | 2000 |
4 | 9375 | 3000 |
5 | 18750 | 4000 |
6 | 30000 | 6000 |
Images
Earlier Versions
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