Medicine (Skill)
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Medicine | |
---|---|
Description | |
Attribute | %Skills without a attribute |
Group | Health |
Max level | 100 |
Experience to level | 250 |
Experience Multiplier | 1.03 |
Effects | |
Effects | Health Gain
|
Description
"Get more health from topical and consumable remedies. Gain skill by using items from this group."
Medicine is one of the Skills in 7 Days to Die. A survivor can increase their Medicine level by using items from the Medicine (Group) and by spending skill points.
Effects
The effect of the Medicine skill is an increased health gain from the use of medicine. The strength of this effect per level can be found in the table below.
Health Gain | |
---|---|
Level | Multiply |
1 - 10 | 1.00 - 1.32 |
10 - 20 | 1.32 - 1.45 |
20 - 30 | 1.45 - 1.55 |
30 - 40 | 1.55 - 1.63 |
40 - 50 | 1.63 - 1.71 |
50 - 60 | 1.71 - 1.77 |
60 - 70 | 1.77 - 1.84 |
70 - 80 | 1.84 - 1.89 |
80 - 90 | 1.89 - 1.95 |
90 - 100 | 1.95 - 2.00 |
Skill Group Items
The usage of the following items will improve this skill, and this skill will improve the usage of these items.
List of items in the Medicine group
The effect of the following items are influenced by the skill level of Medicine.
- Painkillers
- Plaster Cast
- First Aid Bandage
- Aloe Cream
- Antibiotics
- Simple Bandage
- Splint
- Blood Bag
- First Aid Kit
- Blood Draw Kit
- Vitamins
- Herbal Antibiotics
de:Medizin (Fertigkeit)