Template:Recipe/doc

From 7 Days to Die Wiki
Jump to navigation Jump to search
Template-info.png Documentation


This template is used to create a recipe table that is uniform across all items and easily searchable via DPL tables.

The resulting recipe table shows the result, ingredients required (for each quality/perk level of the item if applicable), the unlock options and the craft area needed.

Adding this recipe template to an item also adds the Craftable items category, unless the item has its Infobox item specifying a removed_version parameter.

If updating a recipe using this template please also check if the page has the {{Version|value}} banner template and if necessary update it to the current version (or add it to the page to help everyone else see that it's current!)

If you need help editing or wish to contribute or have questions about this template join our 7 Days to Die Editors Discord and have access to the Admins and makers of this template!

How to use

The recipe template formats a crafting table with 3 main sections: the crafting table which is modelled like the in-game equivalent, an unlock options section & a craft area section which are only visible if associated parameters are defined. The crafting table row is then further divided into a few columns starting with the crafting result (i.e. the item which results from the recipe), amount produced and time required in the first column, after which the ingredients are shown in the order of image / name / count required to a maximum of 5 as well as the requirements per perk/quality level if it has that characteristic.

The recipe template should only be used on the page that it is tied to, i.e. the recipe for a Chemistry Station should only appear on the Chemistry Station page and should not appear on the pages of the components like the Beaker page. This is because the recipe is tied to the page it is on, so DPL searches would list the Beaker as having an ingredient of Chemistry Station and it will include the Beaker under Category:Craftable_items which it is not.

Template

You can copy and paste the following block wherever you need it to appear on the page (multiple recipes on a page are also possible if it has alternative recipes e.g. glue).
After pasting the template text you may fill in each parameter as needed (see Parameters below):

{{Recipe
|nameresult= |imageresult=
|yield= |time=
|linkname1= |itemcount1=
|linkname2= |itemcount2=
|linkname3= |itemcount3=
|linkname4= |itemcount4=
|linkname5= |itemcount5=
|craftskill= |craftskilllevel=
|LeveledCraft= |craftmultiplier=
|skill= |skillmod=
|perkbook=
|schematic=
|workstation= |implement=
|inventorycraft=
}}

Notes

  • All images are added automatically
  • All links are created automatically
  • For Crafting Skills, Perk Books, & Perks, please use the exact name as given on their respective page or see Parameters below.
  • For missing critical information an error message will be displayed (see Examples: Error Messages below), however this does not check the correctness of the information for the recipe.


Parameters

Notes

  • Parameter: the name of each definable parameter as they appear in the template
  • Input Value: what kind of value is acceptable in the parameter field
  • Default Value: what value is returned if the parameter field is left empty
  • Description: what the purpose of the parameter is in the recipe/template
  • Source: where you can find/check the information in the game files for each parameter field if not taken from in-game

Definable Parameters

Parameter Input Value Default Value
(If left blank)
Description
(Use this parameter to...)
Source in game files
(...\7 Days to Die\Data\Config\...)
nameresult <Text> {{PAGENAME}} change the name of the recipe
imageresult <Imagename.png> {{Infobox:Image}} change the result image of the recipe
...\7 Days to Die\Data\ItemIcons:

Please check for the image on this page before uploading: Special:ListFiles
yield <Numeric> 1x change the amount of items produced
\recipes.xml:
<recipe name="gunMGT1AK47" [count="1"] craft_area="workbench"
time <Numeric> Auto-generated time from DPL table change the crafting time manually
\recipes.xml:
count="1" [craft_time="10"] craft_exp_gain="0"
linkname1
linkname2
linkname3
linkname4
linkname5
<Text> If itemcount#=
TRUE: Shows 'Item # missing! (Parameter=linkname#)'
FALSE: Removes item row
add ingredient # image & name
\recipes.xml:
<ingredient [name="resourceForgedIron"] count="10"/>
itemcount1
itemcount2
itemcount3
itemcount4
itemcount5
<Numeric> <Blank> add ingredient # amount required
\recipes.xml:
<ingredient name="resourceForgedIron" [count="10"/>]
craftskill
  • Harvesting Tools
  • Repair Tools
  • Salvage Tools
  • Knuckles
  • Blades
  • Clubs
  • Sledgehammers
  • Bows
  • Spears
  • Handguns
  • Shotguns
  • Rifles
  • Machine Guns
  • Explosives
  • Robotics
  • Armor
  • Medical
  • Food
  • Seeds
  • Electrician
  • Traps
  • Workstations
  • Vehicles
If craftskill=
TRUE: Shows 'Crafting Skill missing!'
FALSE: Removes table row
add the Crafting Skill required for unlock
\progression.xml:
[<crafting_skill name="craftingMachineGuns"] max_level="100"
\items.xml:
<property name="UnlockedBy" [value="craftingMachineGuns"/>]
craftskilllevel <Numeric> <Blank> add the Crafting Skill level(s) required for unlock
further quality levels separated by commas (e.g. 1,2,4,5,8,10)
\progression.xml:
<display_entry item="gunMGT1AK47" unlock_level="11,13,16,19,22,25" />
LeveledCraft <Boolean> FALSE: Shows regular crafting table display quality 1-6 item requirements
\recipes.xml:
<passive_effect name="CraftingIngredientCount" [level="2,6"] operation="perc_add"
craftmultiplier
  • .5|50%|+50%|1.5|150%|+150%=+50%
  • 1|100%|+100%|2|200%|+200%=+100%
  • SP
No multiplier applied to quality levels 2-5 apply the +50%/+100% item requirement multiplier per quality above 1. SP allows each ingredient to have its own calculation per quality level
\recipes.xml:
operation="perc_add" [value=".5,2.5"]
tags="resourceDuctTape"/>
skill
  • Advanced Engineering
  • Grease Monkey
  • Master Chef
  • Living Off The Land
Reverts to basic crafting recipe table display item requirements per perk level
\recipes.xml:
is_trackable="false" [tags="perkAdvancedEngineering">]
skillmod
  • #default|.25|standard= *1.25, *1.12, *1.06
  • .56|steel|electrical= *1.56, *1.34, *1.15
Standard multiplier based on skill parameter above change crafting multiplier when skill=Advanced Engineering
\recipes.xml:
operation="perc_add" [value=".56,.56,.56,.34,.15"] tags="unit_clay,unit_iron"/>
perkbook
  • The Art of Mining
  • The Automatic Weapon Handbook
  • Bar Brawler
  • Batter Up!
  • The Fireman's Almanac
  • The Great Heist
  • The Hunter's Journal
  • Lucky Looter
  • Magnum Enforcer
  • Needle & Thread
  • The Night Stalker
  • Pistol Pete
  • Ranger's Guide to Archery
  • Shotgun Messiah
  • Sniper
  • Spear Hunter
  • Tech Junkie
  • Urban Combat
  • Wasteland Treasures
Removes table row add the perk book required for unlock
\progression.xml:
[<book name="perkSniperAPAmmo"] parent="skillSniper"
\items.xml:
<property name="UnlockedBy" [value="perkSniperAPAmmo"/>]
schematic <Text> Removes table row add the schematic required for unlock
\item_modifiers.xml
<property name="UnlockedBy" [value="modGunLaserSightSchematic"/>]
\items.xml
[<item name="plantedGraceCorn1Schematic">...<property name="Unlocks" value="plantedGraceCorn1"/>]
workstation <Text> If implement=
TRUE: Shows 'Workstation missing!'
FALSE: Removes table row
(unless inventorycraft=TRUE)
add the workstation required for crafting
\recipes.xml:
count="1" [craft_area="workbench"] tags="workbenchCrafting">
implement <Text> <Blank> add the implement required for crafting
\recipes.xml:
is_trackable="false" [craft_tool="toolForgeCrucible"] tags="perkAdvancedEngineering">
inventorycraft <Boolean> Removes table row
(Unless workstation=TRUE OR implement=TRUE)
add the option for crafting in inventory
\recipes.xml:
NO MENTION OF [craft_area="value"]

Legacy

Deprecated parameters that still function for compatibility.

Parameter Input Value Default Value
(If left blank)
Description
(Use this parameter to...)
Source in game files
(...\7 Days to Die\Data\Config\...)
magazinetype
  • Tools Digest
  • Handy Land
  • Scrapping 4 Fun
  • Furious Fists
  • Knife Guy
  • Big Hitters
  • Get Hammered
  • Bow Hunters
  • Sharp Sticks
  • Handgun Magazine
  • Shotgun Weekly
  • Rifle World
  • Tactical Warfare
  • Explosive Magazine
  • Tech Planet
  • Armored Up
  • Medical Journal
  • Home Cooking Weekly
  • Southern Farming
  • Wiring 101
  • Electrical Traps
  • Forge Ahead
  • Vehicle Adventures
If magazinecount=
TRUE: Shows 'Magazine type missing!'
FALSE: Removes table row
add the magazine type required for unlock
\progression.xml:
[<crafting_skill name="craftingMachineGuns"] max_level="100"
\items.xml:
<property name="UnlockedBy" [value="craftingMachineGuns"/>]
magazinecount <Numeric> <Blank> add the magazine amount required for unlock
\progression.xml:
<display_entry item="gunMGT1AK47" unlock_level="11,13,16,19,22,25" />
magazinequal2
magazinequal3
magazinequal4
magazinequal5
magazinequal6
<Numeric> <Blank> add the magazine amount required for unlock per quality above 1
\progression.xml:
<display_entry item="gunMGT1AK47" unlock_level="11,13,16,19,22,25" />


Examples

Normal Crafting Table


The normal crafting table shows the recipe for a given item as well as the yield, crafting time required, unlock options and the craft area.

This is an example of the 'First Aid Kit' Recipe:
{{Recipe
|nameresult= |imageresult=
|yield= |time=
|linkname1=Blood Bag |itemcount1=1
|linkname2=Beer |itemcount2=1
|linkname3=Bandage |itemcount3=5
|linkname4=Sewing Kit |itemcount4=1
|linkname5= |itemcount5=
|craftskill=Medical |craftskilllevel=50
|LeveledCraft= |craftmultiplier=
|skill= |skillmod=
|perkbook=
|schematic=
|workstation=Chemistry Station |implement=
|inventorycraft=
}}
Which produces the following table:

First Aid KitFirstAidKit.pngBlood Bag1Beer1Bandage5Sewing Kit1{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{magazinequal6}}}Chemistry Station |style="padding: 7px"| |Item missing!
(Parameter=linkname)
|

First Aid Kit Recipe
Item Name Count
Item Name Count
Level
(Parameter=skill)
Quality 1 Quality 2 Quality 3 Quality 4 Quality 5 Quality 6

FirstAidKit.png
1x
Craftingclock.png 00:08

BloodBag.png Blood Bag 1
DrinkJarBeer.png Beer 1
Bandage.png Bandage 5
SewingKit.png Sewing Kit 1
Item 5 missing!
(Parameter=linkname5)
Unlock Options
Ui game symbol medical.png Medical 50/75
Schematic.png  Schematic
Crafted in
ChemistryStation.png Chemistry Station


Skill Cost Reduction Table


The Skill Cost Reduction Table is a variant of the Normal Crafting Table that shows the reduced crafting cost of a recipe per associated perk level. There are currently only 4 perks in the game that reduce the cost of recipes as can be seen in the Parameters table above.
Currently only the Advanced Engineering perk uses the |skillmod= parameter (due to separate reduction percentages), however all perks have exceptions which are hard coded and can be found here: Template:SkillCraft
An explanation about perk levels is provided automatically below the skillcraft recipe table in plain text with links to the resource and respective perk pages.

This is an example of the '4x4 Truck Accessories' Recipe:
{{Recipe
|nameresult= |imageresult=
|yield= |time=210
|linkname1=Electrical Parts |itemcount1=33
|linkname2=Headlight |itemcount2=8
|linkname3=Short Iron Pipe |itemcount3=50
|linkname4=Spring |itemcount4=4
|linkname5=Mechanical Parts |itemcount5=16
|craftskill=Vehicles |craftskilllevel=70
|LeveledCraft= |craftmultiplier=
|skill=Grease Monkey |skillmod=
|perkbook=
|schematic=
|workstation=Workbench |implement=
|inventorycraft=
}}
Which produces the following table:

4x4 Truck Accessories4x4TruckAccessories.png210Electrical Parts33Headlight8Short Iron Pipe50Spring4Mechanical Parts16{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{magazinequal6}}}Grease MonkeyWorkbench |style="padding: 7px"| |Item missing!
(Parameter=linkname)
Expression error: Unexpected < operator.

4x4 Truck Accessories Recipe
Item Name Count
Item Name Count
GreaseMonkey.png Grease Monkey Level
0-3 4-5
Quality 1 Quality 2 Quality 3 Quality 4 Quality 5 Quality 6

4x4TruckAccessories.png
1x
Craftingclock.png 03:30

ElectricParts.png Electrical Parts 49 33
Headlight.png Headlight 8
ShortMetalPipe.png Short Iron Pipe 75 50
Spring.png Spring 6 4
MechanicalParts.png Mechanical Parts 24 16
Unlock Options
Ui game symbol 4x4.png Vehicles 70/100
Schematic.png  Schematic
Crafted in
NewWorkbench.png Workbench
The recipe above contains the Resources needed to craft the 4x4 Truck Accessories for each level of the Grease Monkey Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.
This is an example of the 'Forged Steel' Recipe using |skillmod=steel:
{{Recipe
|nameresult= |imageresult=
|yield= |time=210
|linkname1=Iron |itemcount1=20
|linkname2=Clay Soil |itemcount2=10
|linkname3= |itemcount3=
|linkname4= |itemcount4=
|linkname5= |itemcount5=
|craftskill= |craftskilllevel=
|LeveledCraft= |craftmultiplier=
|skill=Advanced Engineering |skillmod=steel
|perkbook=
|schematic=
|workstation=Forge |implement=Crucible
|inventorycraft=
}}
Which produces the following table:

Forged SteelIngotSteel.png210Iron20Clay Soil10{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{magazinequal6}}}Advanced EngineeringsteelForgeCrucible |style="padding: 7px"| |Item missing!
(Parameter=linkname)
Expression error: Unexpected < operator.

Forged Steel Recipe
Item Name Count
Item Name Count
AdvancedEngineering.png Advanced Engineering Level
0-2 3 4 5
Quality 1 Quality 2 Quality 3 Quality 4 Quality 5 Quality 6

IngotSteel.png
1x
Craftingclock.png 03:30

ScrapIron.png Iron 31 26 23 20
ClaySoil.png Clay Soil 15 13 11 10
Item 3 missing!
(Parameter=linkname3)

Expression error: Unexpected < operator.

Item 4 missing!
(Parameter=linkname4)

Expression error: Unexpected < operator.

Item 5 missing!
(Parameter=linkname5)

Expression error: Unexpected < operator.

Unlock Options
Ui game symbol 4x4.png Vehicles ?/MAX
Schematic.png  Schematic
Crafted in
Forge.png Forge containing a Crucible.png Crucible
The recipe above contains the Resources needed to craft the Forged Steel for each level of the Advanced Engineering Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.


Levelcraft Table


The LevelCraft table shows all 6 crafting quality levels of an item after typing any value in the LeveledCraft parameter field, e.g. |LeveledCraft=1 .
A multiplier of +50%/+100% per quality level will be applied to the ingredients by setting the |craftmultiplier parameter field to a value as described in the Parameters table above. Some items are unaffected which are hard coded and can be found here: Template:LeveledCraft
The required levels of the Crafting Skill to craft the appropriate quality level are specified with the |craftskilllevels parameter, in order and separated by commas.
An explanation about quality levels is provided automatically below the levelcraft recipe table in plain text with links to the quality, resource and Crafting Skills pages.

This is an example of the 'Auger' Recipe:
{{Recipe
|nameresult= |imageresult=
|yield= |time=153
|linkname1=Motor Tool Parts |itemcount1=1
|linkname2=Bicycle Handlebars |itemcount2=1
|linkname3=Engine |itemcount3=1
|linkname4=Forged Steel |itemcount4=10
|linkname5=Legendary Parts |itemcount5=0
|craftskill=Harvesting Tools |craftskilllevel=61,68,76,86,92,100
|LeveledCraft=1 |craftmultiplier=1
|skill= |skillmod=
|perkbook=
|schematic=
|workstation=Workbench |implement=
|inventorycraft=
}}
Which produces the following table:

AugerAuger.png153Motor Tool Parts1Bicycle Handlebars1Engine1Forged Steel10Legendary Parts0{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{magazinequal6}}}11Workbench |style="padding: 7px"| |Item missing!
(Parameter=linkname)
|

Auger Recipe
Item Name Count
Item Name Count
AdvancedEngineering.png Advanced Engineering Level
(Parameter=skill)
Quality 1 Quality 2 Quality 3 Quality 4 Quality 5 Quality 6

Auger.png
1x
Craftingclock.png 02:33

MotorToolParts.png Motor Tool Parts 1 2 3 4 5 6
BicycleHandlebars.png Bicycle Handlebars 1
SmallEngine.png Engine 1
IngotSteel.png Forged Steel 10 20 30 40 50 60
LegendaryParts.png Legendary Parts Only applicable to Quality 6 >>> 1
Unlock Options
Ui game symbol tool.png Harvesting Tools */100 61 68 76 86 92 100
And having read
Schematic.png  Schematic
Crafted in
NewWorkbench.png Workbench
The recipe above contains the Resources/Crafting Skill level needed for each Quality level of the Auger.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.


Error Messages


All variants of the recipe table have built-in error messages which will display if crucial information is missing and link to this page to help resolve it. Keep in mind that these only inform you of missing info, not whether the provided info is correct for the recipe in question.
The following error messages are provided:

  • Image missing! (Parameter=imageresult): shows if the resulting item's image could not be retrieved AND the |imageresult parameter field has been left blank
  • Item # missing! (Parameter=linkname#): shows for any ingredient for which an item count has been provided but no name (i.e. |linkname# has been left blank with |itemcount# filled)
  • Skill type invalid! (Parameter=skill): shows if the skill does not comply with the values set out in the Parameters table under |skill (applies to skill cost reduction crafting table only)
  • Crafting Skill invalid!: shows if the crafting skill does not comply with the values set out in the Parameters table under |craftskill
  • Magazine type invalid!: shows if the magazine type legacy parameter does not comply with the values set out in the Parameters table under |magazinetype
  • Crafting Skill missing!: shows if the |craftskill parameter field has been left blank with the |craftskilllevel parameter field filled
  • ?/MAX: shows if the crafting skill is specified but |craftskilllevel has been left blank (applies to normal & skill cost reduction crafting table only)
  • Workstation missing!: shows if the |workstation parameter field has been left blank with the |implement parameter field filled

Note: with the Crafting Skill invalid! or Crafting Skill missing! error message displayed the maximum skill level cannot be recalled and will default to /MAX

This is an example of the fictional 'Artip' Recipe where some fields are missing or have a wrong value:
{{Recipe
|nameresult=Artip |imageresult=
|linkname1=Machine Gun Parts |itemcount1=100
|linkname2= |itemcount2=10
|linkname3=Duct Tape |itemcount3=50
|linkname4= |itemcount4=10
|linkname5=Legendary Parts |itemcount5=1
|yield=501 |time=148.5
|craftskill=Shooty Bang Bangs |magazinecount=
|LeveledCraft= |craftmultiplier=501
|skill= |skillmod=
|perkbook=
|schematic=
|workstation= |implement=Crucible
|inventorycraft=
}}
Which produces the following table:

Artip501148.5Machine Gun Parts10010Duct Tape5010Legendary Parts1{{{magazinetype}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{magazinequal6}}}501Crucible |style="padding: 7px"| |Item missing!
(Parameter=linkname)
|

Artip Recipe
Item Name Count
Item Name Count
AdvancedEngineering.png Advanced Engineering Level
(Parameter=skill)
Quality 1 Quality 2 Quality 3 Quality 4 Quality 5 Quality 6

Image missing!
(Parameter=imageresult)

501x
Craftingclock.png 02:28.5

MachineGunParts.png Machine Gun Parts 100
Item 2 missing!
(Parameter=linkname2)
10
DuctTape.png Duct Tape 50
Item 4 missing!
(Parameter=linkname4)
10
LegendaryParts.png Legendary Parts 1
Unlock Options
Crafting Skill invalid! ?/100
Schematic.png  Schematic
Crafted in
Workstation missing! containing a Crucible.png Crucible
And the Skill Cost Reduction variant for the skill type error (with |skill=Sexual Tyrannosaurus):

Artip501148.5Machine Gun Parts10010Duct Tape5010Legendary Parts1{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{magazinequal6}}}501Sexual TyrannosaurusCrucible |style="padding: 7px"| |Item missing!
(Parameter=linkname)
Expression error: Unexpected < operator.

Artip Recipe
Item Name Count
Item Name Count
Perk type invalid! Level
(Parameter=skill)
Quality 1 Quality 2 Quality 3 Quality 4 Quality 5 Quality 6

Image missing!
(Parameter=imageresult)

501x
Craftingclock.png 02:28.5

MachineGunParts.png Machine Gun Parts 100
Item 2 missing!
(Parameter=linkname2)
10
DuctTape.png Duct Tape 50
Item 4 missing!
(Parameter=linkname4)
10
LegendaryParts.png Legendary Parts 1
Unlock Options
 Crafting Skill missing! 11/MAX
Schematic.png  Schematic
Crafted in
Workstation missing! containing a Crucible.png Crucible
The recipe above contains the Resources needed to craft the Artip for each level of the Sexual Tyrannosaurus Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.
And the LevelCraft variant with different errors for the magazine type (with |magazinetype= |magazinecount=11):

Artip501148.5Machine Gun Parts10010Duct Tape5010Legendary Parts1{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{magazinequal6}}}1501Crucible |style="padding: 7px"| |Item missing!
(Parameter=linkname)
|

Artip Recipe
Item Name Count
Item Name Count
Perk type invalid! Level
(Parameter=skill)
Quality 1 Quality 2 Quality 3 Quality 4 Quality 5 Quality 6

Image missing!
(Parameter=imageresult)

501x
Craftingclock.png 02:28.5

MachineGunParts.png Machine Gun Parts 100 100 100 100 100 100
Item 2 missing!
(Parameter=linkname2)
10 10 10 10 10 10
DuctTape.png Duct Tape 50 50 50 50 50 50
Item 4 missing!
(Parameter=linkname4)
10 10 10 10 10 10
LegendaryParts.png Legendary Parts Only applicable to Quality 6 >>> 1
Unlock Options
Crafting Skill missing! */MAX 11
And having read
Schematic.png  Schematic
Crafted in
Workstation missing! containing a Crucible.png Crucible
The recipe above contains the Resources/Crafting Skill level needed for each Quality level of the Artip.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.


All Parameter Options


The following tables are mere demonstrators to show off all possible parameter fields where each parameter has been filled with data for a fictional 'Artip' recipe:

{{Recipe
|nameresult=Artip |imageresult=TacticalAssaultRifle.png
|linkname1=Machine Gun Parts |itemcount1=100
|linkname2=Forged Iron |itemcount2=10
|linkname3=Duct Tape |itemcount3=50
|linkname4=Scrap Polymers |itemcount4=10
|linkname5=Legendary Parts |itemcount5=1
|yield=501 |time=148.5
|craftskill=Rifles |craftskilllevel=11
|LeveledCraft= |craftmultiplier=1
|skill= |skillmod=Steel
|perkbook=The Automatic Weapon Handbook Vol. 10
|schematic=Artip
|workstation=Cement Mixer |implement=Crucible
|inventorycraft=1
}}
Which produces the following table:

ArtipTacticalAssaultRifle.png501148.5Machine Gun Parts100Forged Iron10Duct Tape50Scrap Polymers10Legendary Parts1{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{magazinequal6}}}1SteelThe Automatic Weapon Handbook Vol. 10ArtipCement MixerCrucible1 |style="padding: 7px"| |Item missing!
(Parameter=linkname)
|

Artip Recipe
Item Name Count
Item Name Count
Perk type invalid! Level
(Parameter=skill)
Quality 1 Quality 2 Quality 3 Quality 4 Quality 5 Quality 6

TacticalAssaultRifle.png
501x
Craftingclock.png 02:28.5

MachineGunParts.png Machine Gun Parts 100
ForgedIron.png Forged Iron 10
DuctTape.png Duct Tape 50
ScrapPlastics.png Scrap Polymers 10
LegendaryParts.png Legendary Parts 1
Unlock Options
Ui game symbol long shot.png Rifles 11/100
AutomaticWeaponsHandbook.png The Automatic Weapon Handbook Vol. 10
Schematic.png Artip Schematic
Crafted in
CementMixer.png Cement Mixer containing a Crucible.png Crucible
Or ScavengingPerks.png Hand/Inventory
And the Skill Cost Reduction variant of the same recipe (with |skill=Advanced Engineering):

ArtipTacticalAssaultRifle.png501148.5Machine Gun Parts100Forged Iron10Duct Tape50Scrap Polymers10Legendary Parts1{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{magazinequal6}}}1Advanced EngineeringSteelThe Automatic Weapon Handbook Vol. 10ArtipCement MixerCrucible1 |style="padding: 7px"| |Item missing!
(Parameter=linkname)
Expression error: Unexpected < operator.

Artip Recipe
Item Name Count
Item Name Count
AdvancedEngineering.png Advanced Engineering Level
0-2 3 4 5
Quality 1 Quality 2 Quality 3 Quality 4 Quality 5 Quality 6

TacticalAssaultRifle.png
501x
Craftingclock.png 02:28.5

MachineGunParts.png Machine Gun Parts 156 134 114 100
ForgedIron.png Forged Iron 15 13 11 10
DuctTape.png Duct Tape 78 67 57 50
ScrapPlastics.png Scrap Polymers 15 13 11 10
LegendaryParts.png Legendary Parts 1
Unlock Options
Ui game symbol long shot.png Rifles 11/100
AutomaticWeaponsHandbook.png The Automatic Weapon Handbook Vol. 10
Schematic.png Artip Schematic
Crafted in
CementMixer.png Cement Mixer containing a Crucible.png Crucible
Or ScavengingPerks.png Hand/Inventory
The recipe above contains the Resources needed to craft the Artip for each level of the Advanced Engineering Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.
And the LevelCraft variant of the same recipe (with |LeveledCraft=1 and |craftskilllevel=11,22,33,44,55,66):

ArtipTacticalAssaultRifle.png501148.5Machine Gun Parts100Forged Iron10Duct Tape50Scrap Polymers10Legendary Parts1{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{magazinequal6}}}11SteelThe Automatic Weapon Handbook Vol. 10ArtipCement MixerCrucible1 |style="padding: 7px"| |Item missing!
(Parameter=linkname)
|

Artip Recipe
Item Name Count
Item Name Count
AdvancedEngineering.png Advanced Engineering Level
(Parameter=skill)
Quality 1 Quality 2 Quality 3 Quality 4 Quality 5 Quality 6

TacticalAssaultRifle.png
501x
Craftingclock.png 02:28.5

MachineGunParts.png Machine Gun Parts 100 200 300 400 500 600
ForgedIron.png Forged Iron 10 20 30 40 50 60
DuctTape.png Duct Tape 50 100 150 200 250 300
ScrapPlastics.png Scrap Polymers 10 20 30 40 50 60
LegendaryParts.png Legendary Parts Only applicable to Quality 6 >>> 1
Unlock Options
Ui game symbol long shot.png Rifles */100 11 22 33 44 55 66
And having read AutomaticWeaponsHandbook.png The Automatic Weapon Handbook Vol. 10
Schematic.png Artip Schematic
Crafted in
CementMixer.png Cement Mixer containing a Crucible.png Crucible
Or ScavengingPerks.png Hand/Inventory
The recipe above contains the Resources/Crafting Skill level needed for each Quality level of the Artip.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.

This is the documentation page, it should be transcluded into the main template page. See Template:Doc for more information.