Raw Meat
| Raw Meat | |
|---|---|
![]() Meat can be eaten raw but is better charred, grilled, boiled, or made into stews at a campfire. | |
| Basic Information | |
| Group | Food/Cooking |
| Category | Food |
| Type | Raw Food |
| Consumption Effects | |
| Effect on Fullness | +2 |
| Effect on Hydration | -3 |
| Effect on Health | -1 |
| Effect on max Stamina | 0 |
| Dysentery Chance | 12% |
| Smell Distance | 50 |
| Characteristic Properties | |
| Base Price | Sell: 4 Buy: 60 |
| Max Stack | 125 |
| Scrapping/Forging Properties | |
| Scrappable | No |
| Meltable | No |
| Combustible | No |
| Obtaining | |
| Obtainable Through | Harvesting, Trading |
Description
Raw Meat is an edible food item obtained by hunting and harvesting Animals. Eating Raw Meat will have a positive effect on Fullness but may also cause the player to get sick with Dysentery. It can be cooked for greater benefit using a Campfire and either a Cooking Grill or Cooking Pot to make various recipes. If neither of these cooking tools are available, one can cook the meat on the Campfire to created Charred Meat.
Having 5 or more Raw Meat in the inventory causes Smell (Grace), which becomes Smell after 10 seconds. The smell radius starts at 10 meters and increases by 2 for every 1 additional Raw Meat carried, up to 100 meters. Removing Raw Meat from the inventory or packaging it into a Raw Meat Bundle causes the smell to fade away over time.
Usage
The following crafting recipes require the ingredient: Raw Meat. (NOTE: For items with quality levels, ingredient list is based on a quality 1 item.)
| Crafted Item | Ingredient List | Workstation | Implement |
|---|---|---|---|
none |
|||
none |
none |
History
- Alpha 16: Raw Meat no longer attracts zombies through the Emitting Smell debuff.
- Version 2.5: Raw Meat now emits smell again. Unlike the former implementation, Raw Meat is the only item that smells in the inventory.
