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Category:Game mechanics

From 7 Days to Die Wiki
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de:Kategorie:Spielmechanismen es:Categoría:Conceptos del juego fr:Catégorie:Mécaniques du jeu pl:Kategoria:Mechanika Gry ru:Категория:Игровая механика

Subcategories

This category has the following 11 subcategories, out of 11 total.

A

  • Attributes (5 C, 5 P)

C

  • Cooking (1 C, 2 P)
  • Crafting (9 C, 2 P)

F

  • Farming (2 C, 1 P)
  • Forging (empty)

M

  • Mining (1 C, 2 P)

P

  • Player Stats (empty)

Q

  • Quests (1 C, 4 P)

S

  • Skills (17 C, 90 P)
  • Status Effects (2 C, 1 P)

T

  • Technical (3 C, 4 P)

Pages in category "Game mechanics"

The following 53 pages are in this category, out of 53 total.

A

  • Air Drop
  • Appropriate Tool
  • Armor

B

  • Bartering
  • Block
  • Block Damage
  • Blood Moon Horde
  • Butchering

C

  • Character Level
  • Character Window
  • Continue Game
  • Cooking system
  • Craft Timer
  • Crafting Window
  • Creative
  • Creative Menu

D

  • Damage
  • Day and Night
  • Death
  • Dismantling
  • Durability

E

  • Electricity
  • Entity Damage
  • Experience

G

  • Game Mechanics

H

  • Hardness
  • Harvesting
  • Hit Points

I

  • Integrated Survival System
  • Inventory

L

  • Light Opacity
  • Loot Timer
  • Looting
  • Looting Menu

M

  • Map Window
  • Mass
  • Max Load
  • Max Stack
  • Mining
  • Mobility

N

  • New Game

P

  • Painting
  • User:PeteNu/sandbox/Armor
  • Physics

Q

  • Quality

R

  • Range
  • Repairing Items

S

  • Salvaging
  • Scrapping
  • Skills Window
  • Stealth System
  • Structural Integrity

T

  • Temperature
Retrieved from "https://7daystodie.wiki.gg/wiki/Category:Game_mechanics?oldid=68013"
Category:
  • Gameplay
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