Robotic Turret
Robotic Turret | ||||||
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Basic Information | ||||||
Group | Ammo/Weapons | |||||
Category | Ranged Weapon | |||||
Type | Robotic | |||||
Related Attribute | Intelligence | |||||
Weapon/Tool Properties | ||||||
Entity Damage | 11.8 11.8 18.64 | |||||
Block Damage | 1 1 0 | |||||
Effective Range | 10 11 6 | |||||
Rounds per Minute | 105.6 105.6 75 | |||||
Reload Time | 3.9 s | |||||
Ammo Type | Robotic Turret Ammo AP Robotic Turret Ammo Robotic Turret Shells | |||||
Magazine Size | 62 | |||||
Butcher Tool | No | |||||
Salvage Tool | No | |||||
Characteristic Properties | ||||||
Durability (Min Quality) | 300 | |||||
Durability (Max Quality) | 600 | |||||
Degradation per Use | 1 | |||||
Compatible Mods | Turret Ranged, Drum Magazine | |||||
Repaired Using | Repair Kit | |||||
Base Price |
| |||||
Max Stack | 1 | |||||
Scrapping/Forging Properties | ||||||
Scrappable | Yes | |||||
Scraps into | Robotics Parts | |||||
Meltable | No | |||||
Obtaining | ||||||
Obtainable Through | Crafting, Looting, Trading |
Description
The Robotic Turret is the second form of a turret that can be used automatically or manually for defense. It can only be reloaded by hand. The Robotic Turret is only active when the owner moves within range of the turret.
The perk Robotics Inventor, one of the Intellect skills, can be upgraded to improve the use of the Robotic Turret.
Crafting
Item | Name | Count | ||||||
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Quality 1 | Quality 2 | Quality 3 | Quality 4 | Quality 5 | Quality 6 | |||
Robotics Parts | 1 | 2 | 3 | 4 | 5 | 6 | ||
Forged Steel | 40 | 80 | 120 | 160 | 200 | 240 | ||
Duct Tape | 10 | 20 | 30 | 40 | 50 | 60 | ||
Spring | 10 | 20 | 30 | 40 | 50 | 60 | ||
Legendary Parts | Only applicable to Quality 6 >>> | 1 | ||||||
Unlock Options | ||||||||
Robotics */100 | 51 | 55 | 60 | 65 | 70 | 75 | ||
Crafted in | ||||||||
Workbench |
The recipe above contains the Resources/Crafting Skill level needed for each Quality level of the Robotic Turret.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.
Manual Mode
The Robotic Turret can be used manually like other weapons by firing with the left mouse button.
Sentry Mode
Placing the turret for automatic defense mode is accomplished by right-clicking to activate placement mode. Once the user has decided the placement location and angle, right-clicking again will place the turret. The turret will turn green when placement is available, or red if it cannot be placed in that location. Picking up the turret back up is done with the "e" key. The turret must be picked back up by the user to re-load it. The turret will only actively defend while the user is nearby, without the owning player nearby it will temporarily turn off until the player returns. Typically, only one turret can be actively defending for a given player. If turrets are placed far enough apart from each other, they will switch activity based on which one the user is closer to, regardless of which one has targets.
Assuming the player is within range of both turrets, if one runs out of ammunition the other will then activate.
Achieving level 5 of the perk Robotics Inventor will allow a player to have two active turrets at a time.
Recommended Mods
Image | Name | Affected Part | Description |
---|---|---|---|
Shotgun Choke Mod | Barrel | Tightens projectile spread. | |
Shotgun Duckbill Mod | Barrel | Modifies projectile spread to a horizontal pattern instead of the normal round one. | |
Cripple Em Mod | Crippling | Adds a chance to cripple a leg on a bipedal target. | |
Fore Grip Mod | Grips | Improves handling and accuracy when firing from the hip or moving. | |
Drum Magazine Mod | Magazine | Greatly increases magazine capacity with the cost of reload time. | |
Magazine Extender Mod | Magazine | Increases magazine capacity. | |
Rad Remover Mod | Special Damage | Temporarily disables regeneration ability of radiated zombies. | |
The Hunter Mod | Special Damage | Increases damage to all animals. | |
Trigger Group: Burst Mod | Trigger | Modify the trigger group to fire 3 round bursts. | |
Trigger Group: Full Auto Mod | Trigger | Modify the trigger group to fire full auto. |
Tools/Traps | |
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Tools |
Auger · Bucket · Bucket of Water · Chainsaw · Claw Hammer · Flashlight · Impact Driver · Iron Fireaxe · Iron Pickaxe · Iron Shovel · Lockpick · Nailgun · Paint Brush · Ratchet · Stack of Lockpicks (50) · Steel Axe · Steel Pickaxe · Steel Shovel · Stone Axe · Stone Shovel · Taza's Stone Axe · Torch · Wire Tool · Wrench · |
Traps |
Air Filter Land Mine · Blade Trap · Cooking Pot Mine · Dart Trap · Electric Fence Post · Hub Cap Land Mine · Iron Spikes · SMG Auto Turret · Shotgun Auto Turret · Tin Land Mine · Wood Spikes · |