Auto Shotgun
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Auto Shotgun | ||||||
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Basic Information | ||||||
Group | Ammo/Weapons | |||||
Category | Ranged Weapon | |||||
Type | Shotgun | |||||
Related Attribute | Strength | |||||
Weapon/Tool Properties | ||||||
Entity Damage | ![]() ![]() ![]() | |||||
Block Damage | ![]() ![]() ![]() | |||||
Effective Range | ![]() ![]() ![]() | |||||
Rounds per Minute | 70 | |||||
Reload Time | 2.6 s | |||||
Ammo Type | ![]() ![]() ![]() | |||||
Magazine Size | 16 | |||||
Damage Multiplier: Earth | 0.2 | |||||
Butcher Tool | No | |||||
Salvage Tool | No | |||||
Characteristic Properties | ||||||
Durability (Min Quality) | 160 | |||||
Durability (Max Quality) | 500 | |||||
Degradation per Use | 1 | |||||
Compatible Mods | Side, Bottom, Shotgun, Barrel, Stock, Small Top, Magazine, Firing Mode, No Scopes, Drum Magazine, Short Range | |||||
Repaired Using | Repair Kit | |||||
Base Price |
| |||||
Max Stack | 1 | |||||
Scrapping/Forging Properties | ||||||
Scrappable | Yes | |||||
Scraps into | Shotgun Parts | |||||
Meltable | No | |||||
Combustible | No | |||||
Obtaining | ||||||
Obtainable Through | Looting, Crafting, Trading |
Automatic Shotgun is a tier 3 shotgun, after Double Barrel and Pump shotguns.
Crafting
Required Items
Item | Name | Count | ||||||
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Quality 1 | Quality 2 | Quality 3 | Quality 4 | Quality 5 | Quality 6 | |||
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Shotgun Parts | 1 | 2 | 3 | 4 | 5 | 6 | |
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Forged Steel | 30 | 60 | 90 | 120 | 150 | 180 | |
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Duct Tape | 3 | 6 | 9 | 12 | 15 | 18 | |
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Scrap Polymers | 40 | 80 | 120 | 160 | 200 | 240 | |
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Spring | 4 | 8 | 12 | 16 | 20 | 24 | |
Unlock Options | ||||||||
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60 | 70 | 80 | 90 | 100 |
The recipe above contains the Resources/Magazines needed for each Quality level of the Auto Shotgun.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.
Recommended Mods
Image | Name | Affected Part | Description |
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Shotgun Duckbill Mod | Barrel | Modifies projectile spread to a horizontal pattern instead of the normal round one. |
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Silencer Mod | Barrel | Decreases firing sound while reducing range and damage. |
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Muzzle Brake Mod | Barrel | Reduces recoil. |
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Barrel Extender Mod | Barrel | Increases damage, range and aimed accuracy at the cost of stability when fired from the hip. |
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Shotgun Choke Mod | Barrel | Tightens projectile spread. |
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Sawed-Off Shotgun Barrel Mod | Barrel | Increases projectile spread. |
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Cripple Em Mod | Crippling | Adds a chance to cripple a leg on a bipedal target. |
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Fore Grip Mod | Grips | Improves handling and accuracy when firing from the hip or moving. |
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Magazine Extender Mod | Magazine | Increases magazine capacity. |
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Drum Magazine Mod | Magazine | Greatly increases magazine capacity with the cost of reload time. |
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Reflex Sight Mod | Scope | Minor visual magnification but designed for fast target acquisition. |
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Laser Sight Mod | Side | Helps with aiming quickly and increases accuracy when firing from the hip. |
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Weapon Flashlight Mod | Side | A portable light source. |
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The Hunter Mod | Special Damage | Increases damage to all animals. |
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Rad Remover Mod | Special Damage | Temporarily disables regeneration ability of radiated zombies. |
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Retracting Stock Mod | Stock | Improves weapon handling while firing from the hip. |
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Trigger Group: Full Auto Mod | Trigger | Modify the trigger group to fire full auto. |
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Trigger Group: Semi Mod | Trigger | Modify the trigger group to fire single shots. |
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Trigger Group: Burst Mod | Trigger | Modify the trigger group to fire 3 round bursts. |
Notes
- The Automatic Shotgun is loosely based on the Fostech Origin-12.