Auto Shotgun
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| Auto Shotgun | |
|---|---|
![]() This semi automatic shotgun is a rare and devastating short range weapon capable of making minced meat out of anything in its path. | |
| Basic Information | |
| Group | Ammo/Weapons |
| Category | Ranged Weapon |
| Type | Shotgun |
| Related Attribute | Strength |
| Weapon/Tool Properties | |
| Entity Damage | |
| Block Damage | |
| Effective Range | |
| Rounds per Minute | 70 |
| Reload Time | 2.6 s |
| Ammo Type | |
| Magazine Size | 16 |
| Damage Multiplier: Earth | 0.2 |
| Butcher Tool | No |
| Salvage Tool | No |
| Characteristic Properties | |
| Durability (Min Quality) | 700/780/860/940/1020/1100 |
| Degradation per Use | 1 |
| Mod Slots | 4 |
| Compatible Mods | Side, Bottom, Shotgun, Stock, Small Top Shotgun, Magazine, Firing Mode, No Scopes, Drum Magazine, Short Range, Ranged, SBarrel |
| Repaired Using | Repair Kit |
| Base Price | Sell: 300 Buy: 4500 |
| Max Stack | 1 |
| Scrapping/Forging Properties | |
| Scrappable | Yes |
| Scraps into | Shotgun Parts |
| Meltable | No |
| Combustible | No |
| Obtaining | |
| Obtainable Through | Looting, Crafting, Trading |
The Auto Shotgun is a Tier 3 Shotgun in 7 Days to Die.
Crafting
Required Items
| Item | Name | Count | ||||||
|---|---|---|---|---|---|---|---|---|
| Quality 1 | Quality 2 | Quality 3 | Quality 4 | Quality 5 | Quality 6 | |||
| Shotgun Parts | 13 | 26 | 39 | 52 | 65 | 78 | ||
| Forged Steel | 100 | 200 | 300 | 400 | 500 | 600 | ||
| Duct Tape | 13 | 26 | 39 | 52 | 65 | 78 | ||
| Spring | 25 | 50 | 75 | 100 | 125 | 150 | ||
| Legendary Parts | Only applicable to Quality 6 >>> | 1 | ||||||
| Unlock Options | ||||||||
| 61 | 68 | 76 | 84 | 92 | 100 | |||
| Crafted in | ||||||||
The recipe above contains the Resources/Crafting Skill level needed for each Quality level of the Auto Shotgun.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.
Recommended Mods
| Image | Name | Affected Part | Description |
|---|---|---|---|
| Sawed-Off Shotgun Barrel Mod | Barrel | Increases projectile spread. | |
| Silencer Mod | Barrel | Decreases firing sound while reducing range and damage. | |
| Shotgun Choke Mod | Barrel | Tightens projectile spread. | |
| Shotgun Duckbill Mod | Barrel | Modifies projectile spread to a horizontal pattern instead of the normal round one. | |
| Dye | Cosmetic Slot | Changes the color of the item. | |
| Cripple Em Mod | Crippling | Adds a chance to cripple a leg on a bipedal target. | |
| Fore Grip Mod | Grips | Improves handling and accuracy when firing from the hip or moving. | |
| Magazine Extender Mod | Magazine | Increases magazine capacity. | |
| Drum Magazine Mod | Magazine | Greatly increases magazine capacity with the cost of reload time. | |
| Reflex Sight Mod | Scope | Minor visual magnification but designed for fast target acquisition. | |
| Weapon Flashlight Mod | Side | A portable light source. | |
| Laser Sight Mod | Side | Helps with aiming quickly and increases accuracy when firing from the hip. | |
| The Hunter Mod | Special Damage | Increases damage to all animals. | |
| Rad Remover Mod | Special Damage | Temporarily disables regeneration ability of radiated zombies. | |
| Retracting Stock Mod | Stock | Improves weapon handling while firing from the hip. | |
| Trigger Group: Full Auto Mod | Trigger | Modify the trigger group to fire full auto. | |
| Trigger Group: Semi Mod | Trigger | Modify the trigger group to fire single shots. | |
| Trigger Group: Burst Mod | Trigger | Modify the trigger group to fire 3 round bursts. |
Notes
- The Auto Shotgun is loosely based on the Fostech Origin-12.
- Entity and Block damage are always randomized thanks to Quality, since it applies a hidden modifier to the base value.
