Tactical Assault Rifle
Tactical Assault Rifle | ||||||
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Basic Information | ||||||
Group | Ammo/Weapons | |||||
Category | Ranged Weapon | |||||
Type | Machine Gun | |||||
Related Attribute | Fortitude | |||||
Weapon/Tool Properties | ||||||
Entity Damage | 53 63 58 | |||||
Block Damage | 6 8 7 | |||||
Range | 90 | |||||
Effective Range | 49 | |||||
Rounds per Minute | 405 | |||||
Reload Time | 3.8 s | |||||
Ammo Type | 7.62mm Ammo AP 7.62mm Ammo HiPower 7.62mm Ammo | |||||
Magazine Size | 30 | |||||
Damage Multiplier: Earth | 0.2 | |||||
Damage Multiplier: Wood | 3 | |||||
Butcher Tool | No | |||||
Salvage Tool | No | |||||
Characteristic Properties | ||||||
Durability (Min Quality) | 225 | |||||
Durability (Max Quality) | 500 | |||||
Degradation per Use | 1 | |||||
Compatible Mods | Barrel, Side, Small Top, Medium Top, Stock, Magazine, Drum Magazine, Firing Mode, Bottom | |||||
Repaired Using | Repair Kit | |||||
Base Price |
| |||||
Max Stack | 1 | |||||
Scrapping/Forging Properties | ||||||
Scrappable | Yes | |||||
Scraps into | Machine Gun Parts | |||||
Meltable | No | |||||
Combustible | No | |||||
Obtaining | ||||||
Obtainable Through | Crafting, Looting, Trading |
Tactical Assault Rifle is a Tier 2 Assault Rifle after the AK-47.
The Tactical Assault Rifle is a Fortitude-based Machine Gun in 7 Days to Die.
Description
The Tactical Assault Rifle is a short- to medium-ranged automatic weapon, affected by the Machine Gunner perk. Similar to other machine guns and rifles, the Tactical Assault Rifle uses 7.62mm Ammo as Ammunition.
It is heavily based on the real-life M4 Carbine, although the M4 fires smaller 5.56×45mm NATO rounds. The rifle is likely a short stroke piston system with the absence of a rear buffer tube with instead in place what appears to be a hand saw.
Crafting
Item | Name | Count | ||||||
---|---|---|---|---|---|---|---|---|
Quality 1 | Quality 2 | Quality 3 | Quality 4 | Quality 5 | Quality 6 | |||
Machine Gun Parts | 7 | 14 | 21 | 28 | 35 | 42 | ||
Forged Steel | 40 | 80 | 120 | 160 | 200 | 240 | ||
Duct Tape | 7 | 14 | 21 | 28 | 35 | 42 | ||
Spring | 13 | 26 | 39 | 52 | 65 | 78 | ||
Legendary Parts | Only applicable to Quality 6 >>> | 1 | ||||||
Unlock Options | ||||||||
Machine Guns */100 | 26 | 32 | 39 | 46 | 53 | 60 | ||
Crafted in | ||||||||
Workbench |
The recipe above contains the Resources/Crafting Skill level needed for each Quality level of the Tactical Assault Rifle.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.
Repair
The condition of a Tactical Assault Rifle deteriorates with each use until it will eventually stop working and will need to be repaired. This can be done using a Repair Kit.
Recommended Mods
Image | Name | Affected Part | Description |
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Bipod Mod | Accuracy | Increases accuracy and handling when aiming weapons. | |
Muzzle Brake Mod | Barrel | Reduces recoil. | |
Silencer Mod | Barrel | Decreases firing sound while reducing range and damage. | |
Barrel Extender Mod | Barrel | Increases damage, range and aimed accuracy at the cost of stability when fired from the hip. | |
Cripple Em Mod | Crippling | Adds a chance to cripple a leg on a bipedal target. | |
Fore Grip Mod | Grips | Improves handling and accuracy when firing from the hip or moving. | |
Drum Magazine Mod | Magazine | Greatly increases magazine capacity with the cost of reload time. | |
Magazine Extender Mod | Magazine | Increases magazine capacity. | |
Scope 4x Mod | Scope | Increases visual magnification when aiming. | |
Scope 2x Mod | Scope | Increases visual magnification when aiming. | |
Reflex Sight Mod | Scope | Minor visual magnification but designed for fast target acquisition. | |
Laser Sight Mod | Side | Helps with aiming quickly and increases accuracy when firing from the hip. | |
Weapon Flashlight Mod | Side | A portable light source. | |
Rad Remover Mod | Special Damage | Temporarily disables regeneration ability of radiated zombies. | |
The Hunter Mod | Special Damage | Increases damage to all animals. | |
Retracting Stock Mod | Stock | Improves weapon handling while firing from the hip. | |
Trigger Group: Semi Mod | Trigger | Modify the trigger group to fire single shots. | |
Trigger Group: Full Auto Mod | Trigger | Modify the trigger group to fire full auto. | |
Trigger Group: Burst Mod | Trigger | Modify the trigger group to fire 3 round bursts. |