Pistol
Pistol | ||||||
---|---|---|---|---|---|---|
Basic Information | ||||||
Group | Ammo/Weapons | |||||
Category | Ranged Weapon | |||||
Type | Handgun | |||||
Related Attribute | Agility | |||||
Weapon/Tool Properties | ||||||
Entity Damage | 37 43 40 | |||||
Block Damage | 6 8 7 | |||||
Range | 50 | |||||
Effective Range | 17 | |||||
Rounds per Minute | 180 | |||||
Reload Time | 2 s | |||||
Ammo Type | 9mm Bullet 9mm Bullet (AP) 9mm Bullet (HP) | |||||
Magazine Size | 15 | |||||
Damage Multiplier: Earth | 0.2 | |||||
Damage Multiplier: Wood | 3 | |||||
Butcher Tool | No | |||||
Salvage Tool | No | |||||
Characteristic Properties | ||||||
Durability (Min Quality) | 250 | |||||
Durability (Max Quality) | 450 | |||||
Degradation per Use | 1 | |||||
Compatible Mods | Pistol, Barrel, Side, Small Top, Magazine, Firing Mode, Short Range | |||||
Repaired Using | Repair Kit | |||||
Base Price |
| |||||
Max Stack | 1 | |||||
Scrapping/Forging Properties | ||||||
Scrappable | Yes | |||||
Scraps into | Handgun Parts | |||||
Meltable | No | |||||
Combustible | No | |||||
Obtaining | ||||||
Obtainable Through | Crafting, Looting, Trading |
Description
A Pistol is a short to medium range semi-automatic handgun, which can be crafted or found throughout the world of 7 Days to Die in containers, such as weapon bags, gun safes, toilets, and loot bags.
The Pistol requires 9mm Rounds and will hold ~15 bullets. It reloads automatically, if the correct Ammunition is available. It can also be reloaded manually at any time using the reload key (defaults to R).
Combat
The Pistol can easily dispatch groups of Zombies with one standard magazine, generally taking two shots to the head to kill a normal zombie and three shots to kill a Bloated Walker.
Crafting
Item | Name | Count | ||||||
---|---|---|---|---|---|---|---|---|
Quality 1 | Quality 2 | Quality 3 | Quality 4 | Quality 5 | Quality 6 | |||
Handgun Parts | 1 | 2 | 3 | 4 | 5 | 6 | ||
Forged Iron | 10 | 20 | 30 | 40 | 50 | 60 | ||
Duct Tape | 2 | 4 | 6 | 8 | 10 | 12 | ||
Scrap Polymers | 5 | 10 | 15 | 20 | 25 | 30 | ||
Spring | 2 | 4 | 6 | 8 | 10 | 12 | ||
Unlock Options | ||||||||
Handgun Magazine */100 | 11 | 13 | 16 | 19 | 22 | |||
Crafted in | ||||||||
Workbench |
The recipe above contains the Resources/Magazines needed for each Quality level of the Pistol.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.
Repair
Pistols lose condition with use, eventually degrading to the point that it can no longer function. It must be repaired using a Repair Kit.
Recommended Mods
Image | Name | Affected Part | Description |
---|---|---|---|
Barrel Extender Mod | Barrel | Increases damage, range and aimed accuracy at the cost of stability when fired from the hip. | |
Muzzle Brake Mod | Barrel | Reduces recoil. | |
Silencer Mod | Barrel | Decreases firing sound while reducing range and damage. | |
Cripple Em Mod | Crippling | Adds a chance to cripple a leg on a bipedal target. | |
Magazine Extender Mod | Magazine | Increases magazine capacity. | |
Scope 2x Mod | Scope | Increases visual magnification when aiming. | |
Reflex Sight Mod | Scope | Minor visual magnification but designed for fast target acquisition. | |
Laser Sight Mod | Side | Helps with aiming quickly and increases accuracy when firing from the hip. | |
Weapon Flashlight Mod | Side | A portable light source. | |
The Hunter Mod | Special Damage | Increases damage to all animals. | |
Rad Remover Mod | Special Damage | Temporarily disables regeneration ability of radiated zombies. | |
Trigger Group: Full Auto Mod | Trigger | Modify the trigger group to fire full auto. | |
Trigger Group: Semi Mod | Trigger | Modify the trigger group to fire single shots. | |
Trigger Group: Burst Mod | Trigger | Modify the trigger group to fire 3 round bursts. |
Video
Notes
- The in-game model closely resembles the Beretta M92.
- Like all weapons, Pistols can destroy blocks and structures.
- Oddly enough, Pistols are occasionally found in Toilets.